AI Insights · Timothy · July 2022
Top 5 Historical Games Performance in Central America Q2 2022
Discover the performance trends of the top 5 historical games on a unified platform in Central America during Q2 2022, including insights on weekly downloads, revenue, and active users.
In Q2 2022, the top historical games in Central America showed varied performance across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared:
Rise of Castles: Fire and War from LONG TECH NETWORK LIMITED saw a consistent increase in weekly revenue, starting from approximately $21K in late March to peaking at about $54K in mid-June. Weekly downloads peaked at 8K in mid-April but later fluctuated between 3K and 5K. The game had a notable decline in weekly active users, starting at 41.2K in late March and dropping to around 34.9K by the end of June.
Royal Match by Dream Games experienced a steady rise in weekly revenue, beginning at $31K at the end of March and reaching up to $49K by the end of June. Weekly downloads saw a peak of 32.8K in early May, but later dropped to around 16.3K by the end of the quarter. The game maintained a strong active user base, starting at 133.2K in late March and ending at approximately 159.2K in late June.
Rise of Kingdoms from Lilith Games displayed a healthy revenue trend, starting at $30K in late March and peaking at around $42K in mid-April. Weekly downloads spiked to 35.1K in mid-June, significantly higher than the 4.9K seen at the start of the quarter. The game also saw a rise in active users, reaching 156.1K in mid-June from 102.5K in late March.
June’s Journey: Hidden Objects by wooga showed steady weekly revenue, beginning at $9.7K in late March and fluctuating to around $11.9K by the end of June. Weekly downloads remained relatively stable, starting at 1.6K and peaking at 3.2K in late May. The game saw a slight decline in active users, dropping from 68.3K in late March to about 55.6K by the end of June.
Guns of Glory: Lost Island from FunPlus International AG had a fluctuating revenue trend, starting at $9.4K in late March and ending with approximately $7.5K in late June. Weekly downloads peaked at 3.9K in late April but later decreased to around 1.9K by the end of the quarter. The game’s active users also showed a decline, dropping from 31.5K in late March to 29.3K by the end of June.
For more detailed insights and trends, visit Sensor Tower.